The player can use Jim's gun as a method of shooting enemies, or his worm body as a whip for whipping enemies. The player controls Jim and must maneuver him through the level while avoiding obstacles and enemies. The game plays as a 2D sidescrolling platformer with elements of a run and gun game as well. The robo-worm will likely need some form of inertial navigation system that can translate surface GPS coordinates between two locations into an underground route, and stick to that route despite any obstacles in the way.Jim in the "New Junk City" level on the Super NES version Tree roots, according to GE, “can penetrate through highly compacted soils and soft rock by generating high pressures through tissue growth.” The robo-worm generates those pressures by inflating its muscles, displacing the soil ahead of it.īut how will the robo-worm navigate underground? While displacing dirt is easy, efficiently navigating from one location to the next without the benefit of visual landmarks and GPS signals will be a real challenge. The robo-worm uses the same process to dig forward, which draws inspiration from the way tree roots slowly burrow through soil. GE project lead Deepak Trivedi explains in the press release: Earthworms rely on muscular structure filled with fluid, called the “hydrostatic skeleton.” When they move, some sections of their structure radially expand to enlarge the tunnel while anchoring the worm, while others become longer to create movement and penetrate further into the soil. The key to underground movement? Artificial muscles that can both inflate and scoot the robo-worm forward.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |